1. Prologue : ff.net
Title: Impact
Fandom: Portal
Rating: PG
Genre: Adventure, Friendship, Character Study
Warnings: Portal 2 Spoilers, Character Death
Summary: ATLAS and P-body set out beyond Aperture, life rebuilds itself, and a catastrophe speeds toward earth. Post-Portal 2, microchapters of 500 words.
Can’t help it.
I love those two so much ;n;
I know, right? It’s like, just, uh, angjfdngdjfsnajkdnbfkgjdfd and stuff.
Fffffff I remember finding this on the internet and it BLEW MIND MIND. Best PMD-based thing ever.
i am drowning in Pokemon Mystery Dungeon-related feels
I remember those.
…Why’d you have to post that pic of Gardevoir and Gengar, man? ;_____________;
I always wonder about kids in video games going back to their normal lives after the events of the game are over
like Ness in EarthBound and if you end the game with like 800 health and 500 attack
what if he tried out for the baseball team
Ness becomes the greatest sports hero the world has ever known, bringing any team he’s on to certain victory.
But accusations of steroid use follow him for his entire career, and after an incident where he horrifically cripples the shortstop of an opposing team, he must always hold himself back despite being on par in strength to a god among men.
Guys guys guys
I totally have Photoshop open right now
and I’m sketching the next SaB page.
It’s been so long, welcome home.
The good news: I definitely felt better after sleeping.
The bad news: I definitely have a cold.
Just woke up from magical might-have-a-cold sleep land to tell everybody that I’m finally home for summer break.
…Back to magical might-have-a-cold sleep land for me. Here’s hoping I feel better after said sleep.
AaaaaaaaaaAAAAAAAAAAAAAA
Why do I keep getting ideas for fanfics (some of which I may or may not actually have the skill/drive to even write).
YOU ALREADY HAVE HINAWA STORY, SELF
AND SAB. REMEMBER, THE FANCOMIC THAT’S GONNA PROBABLY TAKE A FEW MORE YEARS TO FINISH, AT BEST?
SELF, WHAT ARE YOU DOING
YOU’RE EDITING A STORY FOR CLASS THAT’S DUE IN A FEW HOURS, ANYWAY
NO
NO MORE FANFICS
*writes outline anyway, weeps*
Yes, this is, in fact, how my internal dialogue actually looks if you took what flew around in my brain and posted it on Tumblr.
( And I swear I’ll get a new page up soon. I have to pack up and move out of my dorm still, too ;___; )
Are you kidding I live for this kind of insight lol. I agree with you! What I mean is it’s just such a shame that in this day in age I see so many weird “lazy” things happening in games. I don’t want to point fingers because I really don’t want to offend someone’s favorite game, but I’m really not joking when I say “Were games in the 80’s lazy? Yeah some of them were”. But what I’m noticing is it’s a lot harder back then to notice it because it was known as that, weird period of “trial and error”. There was no real guide to making a game perfect or amazing, there were just guidelines.
Today there’s still guidelines but because of the technology I think it’s much easier to see laziness.
@_@ now we’re both overthinking, haha.
And that’s why I tagged it that way XD
But yeah, it’s sort of a vicious cycle: say, Game A is released (year and era and pixel count doesn’t matter). It’s a huge hit, everybody loves it, the studio decides to make a sequel. In this sequel, the accentuate the parts of Game A that people liked, and advertise it as such. Game B is released and is again a hit because it contains much of what made Game A a hit. They then distill this further in to Game C, then in to Game D, etc.
There’s a huge amount of “much of the same” mentality in marketing, and not just in games. After all, don’t fix what isn’t broken, right? Game A sold for a reason, after all!
And it works, too. I’m not saying that a sequel keeping with the spirit of the original is bad, or that keeping elements is poor design, or that changing things up is the only way anything can ever be good (there are always exceptions to everything in cases like these, no exceptions), but hey, Game B sells because it’s a sequel to Game A.
This does, however, create two interesting effects: one being that no matter how good a game actually is people will perceive it as being exactly the same/a rehash based entirely on its advertising. (I’m so amazingly guilty of this. See my line about war shooters in my previous post - I’m sure there’s great war shooters out there somewhere.)
The other is, in some cases, a dislike of change, regardless of the result of the change. For example, there’s plenty of people that dislike Mother 3 because it deviates from Earthbound in tone and the tightness of plot. That’s fine, and people can like whatever they want, and it doesn’t make anybody else’s opinion more or less valid. It’s just a different game. Though, to be fair, that’s not as much an advertizing or demographic thing.
I think that’s the ultimate. Classics had fewer things to work with so they (the creators) put…
Now, I’m by no means gonna say that all modern games are bad or all classic games are, uh, classics, but it seems to me that the paradigm of what a “good” video game is in the general market now is definitely different from before, a good deal of which being because of graphical advancements, I think. (And maybe changes in marketing strategies and perceived demographics. Stuff like that.) Don’t get me wrong, I know how much thought and effort goes in to a single video game (read: a crap-ton), but it does sometimes seem like modern games (or, at least, mass-marketed modern games) lack…depth? This is, of course, my personal opinion, and there are many, many exceptions to this, again, in my opinion.
What it basically comes down to is that I like a certain kind of video game (made of several specifications which I myself am not even sure of, which somehow mash together to make something I consider “good”). We all like a certain kind of video game. Sadly, not all video games will be that certain kind of video game.
My certain kind of video game just doesn’t mesh with what a lot of general culture thinks are video games, I guess? (Not nerd culture, they’re all up with the retro and stuff, yo.) What I mean to say is that I’m biased against war shooters.
(Though the perception that a game cannot be deeply engaging on a personal, psychological, narrative, or what-have-you level and also have “good” graphics by modern standards frustrates me a lot - these are not mutually exclusive, world! Then again, now we’re getting in to what people and gamers consider as beautiful - to one person, beautiful graphics are 256-color, high-detail polygons, to another it’s the sleek simplicity of 8-bit. And then there’s how far on the narrative sliding scale any given game should be, in a single person’s opinion. Should puzzle games have plots? Should games have stories of novel-like depth?)
Wow, words just flew out of my mouth (keyboard), there. I think I jumped between three different arguments, too. …I should get back to studying now XD
I’m so insecure of my english that sometimes, when people reblog my text posts, I check their blogs to find out if they reblogged it because they agree/found it interesting or if they’re just making fun of how I wrote it.
That’s horrible : ( Not that you check, but that people have been making fun of you in the first place. If it’s any consolation, in my opinion, your English is fine : D
On a completely unrelated note, the “brb dying” Lucas sprite is an amazing reaction image and I keep forgetting to save it every time I see it. This has been rectified.
Also, if you guys are curious, over the last week I accidentally Portal 1 and 2.
I AVOIDED THEM BECAUSE MEME OVEREXPOSURE, BUT
BUT I
I HAVE A LOT MORE FEELS FOR THEM THAN I EXPECTED TO.